You are not the snake.
You are the snack.
And this snake is emotionally unstable, extremely persistent, and apparently has a PhD in pressure plate engineering.

Your goal? Bait the snake into slithering across pressure plates that unlock the next room.
Its goal? You. Always you.

Dodge, scream internally, and strategically panic your way through a series of two rooms, using your own fear as a puzzle mechanic. This is reverse Snake: you’re the agent mouse

Developers

  • Alexander Branzell
  • David Berg Marklund
  • Rasmus Tilljander
  • Sara Boström
  • Yufei Zhang

Built from absolute zero in 44 hours during a game jam. All code and art handcrafted on the spot (our brains are now in recovery mode). We summoned an LLM for debugging like some kind of digital oracle. Energy sources included coffee, panic, and questionable life choices

Comments

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10/10 the snake was so scary!